My name is Evan Ogas. This is my game development blog.

Saturday, October 14, 2006

Organization Is Key

Since the beginning of this project, I have added a lot of content, and, as most game programmers know, content is usually organized into separate folders and subfolders. As of today, my content follows this norm. After viewing the tangled mass of files in the project folder, I decided that it was finally time to make this program pretty in an organizational way. Now, when viewing the Araknoid folder, I see four neat folders instead of a bunch of random file types and names thrown together in alphabetical order. Now if I could only make my code that organized...

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